Jewel of Lustria
Lustrian terrain
Lustrian Terrain
Unique features and hazards of the jungle continent
Jungle Terrain
All Jungle terrain counts as Forest terrain, but with the following additional rules:
- Jungle terrain provides Hard Cover.
- Units making Dangerous Terrain tests in a jungle fail on a roll of 5+.
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The following rules apply to all units except those with the Fly,
Strider, or Skirmisher special rules- or those from the
Lizardmen or Amazon army lists.
- Units cannot March into, out of, or within Jungle terrain.
- Charges are resolved using 1D6 instead of 2D6.
- Swiftstride confers no benefit when charging, fleeing, pursuing, or overrunning into, out of, or within Jungle terrain.
- Units must take Dangerous Terrain tests when fleeing, pursuing, or overrunning into, out of, or within Jungle terrain.
Mysterious Jungle
Jungle terrain is Mysterious Terrain.
The first time a unit enters or deploys within a Jungle terrain feature, roll a D6 and consult the table below. The result applies for the remainder of the battle.
| D6 | Jungle Type |
| 1 |
Tangled Undergrowth Dense roots and choking vines drag at limbs and weapons. Units within this terrain feature suffer -1 Initiative and -1 To Hit in close combat. Units that are entirely within this terrain feature are Stubborn. |
| 2 |
Quicksand Basin The ground shifts treacherously beneath the surface. Instead of taking Dangerous Terrain tests, models in this Jungle terrain feature must take an Initiative test. Models that fail are removed as casualties with no saves allowed. Units within the Jungle suffer -1 Initiative. |
| 3 |
Geomantic Locus A nexus of geomantic energy hums beneath the jungle floor. Wizards within this terrain feature gain +1 to casting rolls. If a Miscast is suffered by a model within this terrain feature, all units wholly or partially within it suffer D6 Strength 4 hits in addition to the normal effects. |
| 4 |
Serpent-Vine Thicket Toxic vines coil and lash at anything that disturbs them. Models within this terrain feature gain the Poisoned Attacks special rule. However, for each natural roll of 1 To Hit, the attacking model suffers a single wound which if unsaved also permanently reduces their toughness by 1. At 0 toughness, the model is removed as a casualty. |
| 5 |
Bloodswarm Canopy The air buzzes with swarming insects that obscure sight and drain blood. Units within this terrain feature suffer -1 To Hit with missile weapons. At the end of each player’s turn, each unit wholly or partially within this terrain feature suffers D3 Strength 2 hits. |
| 6 |
Shifting Paths The jungle shifts and reforms under unseen geomantic forces, carrying the unwary with it. At the end of each player’s turn, roll a D6. On a 4+, this terrain feature moves D6" in a random direction, moving around other terrain by the shortest route. Any unit entirely within this terrain feature is moved along with it, maintaining its formation and facing. If this causes a unit to leave close combat, the combat immediately ends. |